Hello, I need help with my viewmodels. What are your mouse settings and inches-per-360. The nostalgic person to person trading site for the Steam platform - TF2 Trading, Dota Trading, CS:GO Trading, Steam Trading and more! ; You may not link to malicious websites, files or … When the "cl_righthand" setting is set to 0, your gun appears on the left. I think this looks close to what I'm looking for. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. There are a large number of scripts which toggle the weapon viewmodel depending on which weapon slot is selected for a class. Launch Team Fortress 2. alias weapon1_1 "slot1;r_drawviewmodel 1" bobby bind r "toggle viewmodel_fov 0 90" well this is right but if you're like me and have viewmodel_fov 0 with r_drawviewmodel 1 on sniper it shows the sniper rifle at the top left while unscoping, little annoying things like that. A simple custom config creating tool. 16 KaremakiChan [ENG VSTREAMER] Casually Being another class in tf2 until i get sick and go back to medic B) 16 Awan2407 One Small Thing, Impacted Many Problems 10 BonkXDD Tf2 absolute madlad plays 9 s3pticcs Playing with the viewers - !disc !youtube !insta 8 infZ111 TF2 - Casual / MvM / Pubs 7 Koopa_90 "I have done nothing but teleport Bread for 3 Days" 7 … What are your mouse settings and inches-per-360. Does anybody know what the command is to toggle viewmodel mini mode? Spoiler: Back to top #5 Mr. Durden Mr. Durden. This means that you can assign any crosshair to a specific weapon, not just the weapon slot. Fixed all viewmodels to have consistent Illumination positions. also, bindtoggle r_drawviewmodel will give you a key that toggles viewmodels on and off if you want them for different classes. viewmodel_offset_x: Viewmodel position on the x-axis. alias toggle_weapon_hide_key toggle_weapon_hide, alias toggle_weapon_hide_on "weapon_hide; alias weapon_hide_activator weapon_hide_activator_on; alias toggle_weapon_hide toggle_weapon_hide_all; echo Weapon Hide (select models) ON" I use a viewmodel toggle personally, but this is pretty cool. How to switch to DirectX 9. alias toggle_weapon_hide_all "weapon_hide_on; alias weapon_hide_activator weapon_hide_activator_all; alias toggle_weapon_hide toggle_weapon_hide_off; echo Weapon Hide All" nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. alias weapon_hide_activator_off weapon_hide_off, alias weapon_hide "" Weapon Viewmodel Hiding Scripts. User 577 posts Posted 04 June 2015 - 10:56 PM. Improve this answer. I want my viewmodel to be on for my flamethrower and melee weapon for the pyro, but I want my shotgun's viewmodel off (as it … you can add me and ill set you up. Basically, I want to be able to disable them and re-enable … It comes with an easy configuration tool (below), of which one option that you can enable/disable is transparent viewmodels. So here is the script I wrote. I also specified that I was using a config generated by TF2mate because it uses its own set of aliases. [Script guide] A basic guide to hiding TF2 viewmodels [r/tf2scripthelp] [Script guide] A basic guide to hiding TF2 viewmodels If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. alias weapon_hide_on "r_drawviewmodel 0" //xhair TYPE toggle--switches crosshair type when shooting; good for preventing Amby xhair from expanding too large (uses my settings as an example). Page 1 of 2 - TF2 Scripts - Viewmodels and Fire - posted in Team Fortress 2: ... As for actually turning scripts off, I can toggle my viewmodel switcher by pressing f2. bind "q" "slot3; viewmodel_fov 90", replace the key binding with whatever you use. Which classes should turn off the viewmodels? This is an example of my scout cfg. This will let him get more vision above the gun, because it is out of the way. Can someone please help me make a bind for toggling between the weapon viewmodels being in minmode and not being in minmode. – Updated to support recent TF2 updates. Figured I would put it here because it's TF2 related. URL to post: nielskv Joined 9y ago. Heya, r/tf2scripthelp. I would like to add the viewmodel mini mode command to my autoexec but I can't find the command on google or the tf2 wiki. This is what I use, use/modify to your liking! alias weapon2_1 "slot2;r_drawviewmodel 1" This will let him get more vision above the gun, because it is out of the way. I know nothing about scripting :(, Bind x "viewmodel_fov 0" I've tried doing … A Team Fortress 2 (TF2) Config Script in the Action Scripts category, submitted by Hello_2 Advanced Viewmodel Script [Team Fortress 2] [Config Scripts] [] Signup Login ... Left-handed viewmodels Viewmodel toggle key (leave blank for none) Adjust class-specific viewmodels and crosshairs . alias weapon_hide_activator_on weapon_hide ... a customizable HUD for Team Fortress 2. Page 2 of 2 - TF2 Scripts - Viewmodels and Fire - posted in Team Fortress 2: I have a question for all you experienced scripters around here. The update's content was revealed part-by-part across four days. Hello, I need help with my viewmodels. r_drawtracers_firstperson 0; If you frequently change which slots are active, try this: This may sound extremely picky, but is there a script that allows you to toggle different viewmodel sets? SCOUT Scout should turn it of, because the scattergun is huge and there's no need to see the weapon. v 3.8 (October 21, 2017) – Updated to support The Jungle Inferno Update. When the "cl_righthand" setting is set to 1, your gun appears on the right. that doesn't work with scroll wheel or q, so it's not very practical. Remove transparent viewmodels or switch to DirextX 9. We have a zero tolerance policy on harassment, and ANY form of harassment or abuse forwarded towards the HUD Developer or any member of the HUDS.TF Community will result in a ban. v 3.9 (March 29, 2018) – Updated to support recent TF2 updates. Resolved. I use "i" as my button to switch viewmodels on and off by switching between the aliases view0 and view1. ... to make that key to not hide viewmodel go to console and type unbind that (key) Timid. #13 Here pressing 9 on my numpad would switch between having viewmodels on/off for specific weapons. plz tell me below ty, bind "MWHEELUP" "slot1; viewmodel_fov 0" Bind c "viewmodel_fov 100" slot1: hidden, slot2: visible, slot3: hidden, to becoming The following is a list of commands which have no use apart from scripting; they do not influence gameplay directly. viewmodel_offset_z: Viewmodel postion on the z-axis (up and down). No additional scripting knowlege required. So basically what I want is when I press Numpad 5, Viewmodel minmode activates, and when I press it again it deactivates, I'm also debating weather its worth it to just request a script for specific classes instead, like Soldier with minmode off, etc, but I'm afraid of it being too … bind "mouse2" "+pistol" Ported an option to hide crosshair when scoped in from live TF2. alias "+bat" "slot3;+attack;on" [quote=jake_]also, bindtoggle r_drawviewmodel will give you a key that toggles viewmodels on and off if you want them for different classes. alias view0 "alias weapon1 weapon1_0;alias weapon2 weapon2_0;bind i view1". The "toggle" command will toggle a setting between two different values. I always have them enabled for melee weapons. bind mwheeldown weapon2 There's no right or wrong, just preference. And to toggle your viewmodels you just type in console: bindtoggle t r_drawviewmodel. On a couple of classes though I have their primaries on (spy for visual cloak purposes, heavy to track spin-up). I would like some kind of config for it. alias disable "alias toggle enable; r_drawviewmodel 1;alias view "viewmodel_fov 110;r_drawviewmodel 1"", alias off "viewmodel_fov 110; r_drawviewmodel 0" After you have added dxlevel as a launch option, start TF2, close it and remove dxlevel from your launch options. Fixed the "Toggle Weather Effects" option, so that it actually disables weather effects when enabled; Fixed bullet shells from landing halfway into the ground. alias toggle_weapon_hide_off "weapon_hide_off; alias weapon_hide_activator weapon_hide_activator_off; alias toggle_weapon_hide toggle_weapon_hide_on; echo Weapon Hide OFF", // stores the value for the toggle Usage: ‘x y z’. Ported live TF2 class selection screen positions. alias viewmodel_on " r_drawviewmodel 1; alias toggle_viewmodel viewmodel_off" alias viewmodel_off " r_drawviewmodel 0; alias toggle_viewmodel viewmodel_on " alias toggle_viewmodel viewmodel_off: bind DEL toggle_viewmodel // Zoom Script // Changes the FOV to zoom in/zoom out when pressing F. bind e weapon3, // ALIASES You can buy and sell everything from keys to unusuals here, and it's possible to get a some nice deals on the site. I was wondering if somebody could help me figure out how to set a toggle for this kind of thing again. For example, t is the toggle key, and by pressing it, your set switches from Instead of clicking you can now toggle "zoom" by changing fov between 70 and 90, very easy script... A Team Fortress 2 (TF2) Config Script in … If all I wanted was a button to turn viewmodels on and off I could have easily done that without asking for help... Maybe I didn't explain it clearly enough: Right now all of my classes have their own on/off for their slots 1/2/3/4 (for the most part this is off on all primary/secondaries, and on for melee). It is recommended to be installed on a blank TF2, without any prior configs installed. alias "togglefovon" "viewmodel_fov 100(change to preference); alias fovtoggle togglefovoff" Please make a backup of your CFG and custom folders before using this if you want to save your old binds. This tool allows you to generate a set of files that will replace your stock weapon crosshairs. Instead of clicking you can now toggle "zoom" by changing fov ... A Team Fortress 2 (TF2) Config Script in the Action Scripts category, submitted by gourmander ... open up your console in game and write: "fov 'number'" and "viewmodel_fov 'number'" Default fov is 70 and viewmodel_fov is 54 Bananite. See the F.A.Q. Contribute to rufio-tf2/starter-config development by creating an account on GitHub Marketplace.tf is a shop that's only devoted to TF2 hats and items, and it's the biggest TF2 shop around. exec autoexec.cfg viewmodel_fov 70 sensitivity 6.00. Your viewmodel's field of view in CS:GO can be set to a value between 54 and 68. Like, a script that binds "t" to a toggle, and it will toggle between, "slot1; bind q weapon2; r_drawviewmodel 0; viewmodel_fov 0" Transparent viewmodels on TF2. I would like some kind of config for it. If you want everything default for, say, spy, you just make the spy.cfg this: "exec autoexec" While the autoexec would be (for example) viewmodel_fov 54 sensitivity 3 I wanted to make a toggle so that I can toggle between viewmodel minmode and normal mode with the soldier primary weapon only and secondary and melee will always will be in minmode. TF2 +15 ↺3 Team Fortress 2; CS1.6 +7 ↺2 Counter-Strike 1.6; S3AIR +5 ↺1 Sonic 3 A.I.R; HL +5 ↺1 Half-Life; Celeste +2 ↺2 SM +3 Default Development State Final. … Change. A Team Fortress 2 (TF2) Config Script in the Other/Misc category, submitted by DGshark // Resetting all configs What I was hoping was to toggle through three different modes of what I have currently, "all on", and "all off". just change the 1s to 0s and the 0s to 1s where needed. Would I have to set up a separate set of "state one" aliases for every class in this instance? This article has a list of console commands below. alias "+scatter" "slot1;+attack;view" alias "-bat" "-attack", // BINDINGS Batch combat text. For example, t is the toggle key, and by pressing it, your set switches from slot1: hidden, slot2: visible, slot3: hidden, to becoming slot1: visible, slot2: hidden, slot3: visible. I use a viewmodel toggle personally, but this is pretty cool. Ported HUD for Payload and Payload Race. alias weapon1 weapon1_0 alias weapon3_1 "slot3;r_drawviewmodel 1", alias view1 "alias weapon1 weapon1_1;alias weapon2 weapon2_1;bind i view0" SourceMod (SM) is an HL2 mod which allows you to write modifications for Half-Life 2 with the Small scripting language. I want my primary + secondary to be invisible but my melee weapon to be visible. Lawena is considered the spiritual successor to the PLDX tool who was one of the first and the most popular tool used for recording tf2 videos before it was discontinued. Have you ever seen someone using viewmodels that look lower than they should normally be, and wondered why that happens? By submitting a comment to this Submission, you agree to adhere to the following Rules and Guidelines: Absolutely No Harassment. Silahın ekranın sağında, altında, ortasında, biraz üstte, biraz altta görünmesini ayarlayabilirsiniz. Easy and powerful. Destroyer of Backs. You can also see MrPaladin's video where he goes through his config here: Share. alias "resetcfg" "unbind "shift";bind "mouse1" "+attack";bind "mouse2" "+attack2";bind "mwheelup" "invprev";bind "mwheeldown" "invnext";unbind "mouse4";unbind "mouse5;bind "C" "voice_menu_3";unbind "V";-forward", // Viewmodel aliases To set it to 68, its maximum value, type the following command into the developer console: viewmodel_fov 68 Copy. alias "+pistol" "slot2;+attack;view" Compressed viewmodel_offset_x, viewmodel_offset_y and viewmodel_offset_z cvars into a single cvar: tf_viewmodels_offset_override. How do I switch my weapon from one hand to the other? -The reason for it sometimes going upside down is because of the generic jigglebone problems that occur, just like the Mackerel going all messed up or any other jiggleboned item going upside down, enabling and then disabling "r_drawviewmodel" in your console will fix this easily, it's also a good idea to bind that to a key, here is what to put in the console: BindToggle o … change these values to either 1 or 0. bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 100". // Default value is 70, as far as I remember. (Info / ^Contact) "slot3; bind q weapon1; r_drawviewmodel 1; viewmodel_fov 80", "slot1; bind q weapon2; r_drawviewmodel 1; viewmodel_fov 90" Ask Question Asked 5 years, 1 month ago. – Various "under the hood" fixes. This method is the simplest I've come across but maybe other methods make more sense to you. Target ID shows player’s ammo to their healer now. >.< EDIT: Not only was beaten to reply because I went afk, but I also just realised I have you something slightly different to … NOTE: Must be manually integrated with viewmodel scripts to work in conjunction. MoistMelons This may sound extremely picky, but is there a script that allows you to toggle different viewmodel sets? alias weapon3 weapon3_1, bind mwheelup weapon1 Share. bind "KEY" "fovtoggle; toggle r_drawtracers_firstperson 0 1; toggle r_drawviewmodel 0 1", I love how every post in this thread gets progressively more complicated, that option is in flames config too Team Fortress 2 > Guides > confern's Guides This item has been removed from the community because it violates Steam Community & Content Guidelines. The next part of this command, "toggle cl_righthand 0 1" is the part that toggles the "right hand setting". bind "mouse1" "+scatter" [quote=DamnEasy]What about quickswitching? Dev1ce’s viewmodel is lower down than previous models. Improved resup bind and loadout specific settings. no idea who made this, but i have used it for a long time and it has always worked. I use these commands whenever I record a demo or need to take a screenshot or something like that, where I don’t want the HUD to be displayed. tf2mate can be very unorganised and has a lot of commands in its weapon switching scripts that are not needed so I suggest trying to simplify it. Always had trouble with viewmodels completely off, especially with spy. viewmodel_fov: Viewmodel field of view. It is recommended to be installed on a blank TF2, without any prior configs installed. If you have them off, you might see things (for examples spies, which try tobackstap you) you wouldn't see with normal viewmodel. If you cant get them to work, pls upload your cfg and i can try to work something out. Iunno i use it and it works. bind "mouse4" "+bat", bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 100" v 3.8.1 (October 22, 2017) – Various "under the hood" fixes. By submitting a comment to this Submission, you agree to adhere to the following Rules and Guidelines: Absolutely No Harassment. If this proves problematic for people it's not really the most important thing to be able to toggle my viewmodels mid game, but at this point I'm curious to see if I can figure out something that works within my current cfg files. "slot3; bind q weapon1; r_drawviewmodel 1; viewmodel_fov 80", so to get the second set of commands, "t" is to be pressed and to go back to the first one, "t" again. Bu ayarı daha iyi anlayabilmek için konunun altındaki video’yu izleyiniz. viewmodel_fov 90 echo "TF2>Properties>launch options: -dxlevel 90 OR -dxlevel 80 [Remove after launching TF2 once] -nod3d9ex [disables Steam Overlay] -64bit (-32bit for 32bit OS's) +mat_forcehardwaresync 0 -refresh 60 (set to monitor hz) -window -noborder +cl_cloud_settings 0 *resolution* -w 1920 -h 1080 *resolution* -toconsole -novid +cl_showfps 1 -nocrashdialog … Go to Options and then to the Multiplayer tab; Click Advanced; Check the box next to "Flip viewmodels" Gold Source games (Counter-Strike, Half-Life) If you cannot switch your weapon to the right-hand, please go to your advanced video options and change the renderer to either OpenGL or Direct3D. ... Toggle 3D player class model. Hopefully this can help :), // BINDS So, I play with Chriss configs. alias "togglefovoff" "viewmodel_fov 0.1 ; alias fovtoggle togglefovon" Destroyer of Backs. Fixed the railing on portable_stairs001 from disappearing on lower LODs. To set your viewmodel's field of view to 54, which is its lowest possible value, use the following command: viewmodel_fov 54 Copy And how to apply it. You really don’t want to change this value! ×This tool will overwrite all of your binds. I'm not 100% sure if the key name is END either, easy to change though. If you want the gun to be in the center of the screen, change the value to -2. viewmodel_offset_y: Viewmodel postion on the y-axis. POLL: which tftv subforums do you actively browse? Weapon-specific crosshairs . If i have melee out (viewmodel on) and i quickswitch to primary (viewmodel off) the viewmodel stays on untill i press 1 (which i have bound to slot 1)[/quote], [quote]alias wep1 "slot1; wep1com; alias mouseup wep-3; alias mousedown wep2; alias quickswap wep-3; alias lastwep wep1; keybind1", This may sound extremely picky, but is there a script that allows you to toggle different viewmodel sets? Selecting this will disable some viewmodel … Embers: 0. To install, locate your Team Fortress 2 installation's `custom` folder (usually located at `C:\Program Files (x86) ... alias toggle_viewmodel viewmodel_on " alias toggle_viewmodel viewmodel_off: bind DEL toggle_viewmodel: bind DEL toggle_viewmodel // Zoom Script // Changes the FOV to zoom in/zoom out when pressing F. When Place Painting, pointing at an Area will 'paint' it with the current Place. Article "Right-handed and Left-handed Models" Right-handed and Left-handed Models. alias on "viewmodel_fov 110; r_drawviewmodel 1", // Scattergun The Death & Taxes Update was a major content-update to Team Fortress 2 Classic, adding new maps, weapons (including returning ones from live TF2), and game-modes. This means that you can assign any crosshair to a specific weapon, not just the weapon slot. Weapon-specific crosshairs . I love them, but they seem to mess up a lot of stuff on surf maps. Yes, that is correct. Who actually uses either of those though? If i have melee out (viewmodel on) and i quickswitch to primary (viewmodel off) the viewmodel stays on untill i press 1 (which i have bound to slot 1), https://code.google.com/p/broesels-crosshair-switcher/. HUD Pages are hosted here. I don’t want to do it manually because it distracts me too much. cfg file (Steam\steamapps\team fortress 2\tf\cfg\spy. I had initially thought the issue lay in the fact that my current set of configs would just directly r_drawviewmodel 1/0 for each slot (slot 1/2/3), while the old ones would instead alias weapon_hide to a default setting for each slot (slot 1/2/3). alias weapon2_0 "slot2;r_drawviewmodel 0" // Change vievmodel_fov value to whatever suits you the best, // Higher values show more of the weapon and arms but may show missing parts. Any questions? In need of a way for binding Numpad 5 to toggle viewmodel minmode on or off. Everything in the autoexec will re-bind every time you switch to demoman, yes. viewmodel toggle request posted in Customization ... Hi, I recently switched my configs from the archaic, ancient competitive tf2 configs to a set generated by TF2Mate. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. A Team Fortress 2 (TF2) Config Script in the Action Scripts category, submitted by SuporeMaster Viewmodel toggle whilst firing [Team Fortress 2] [Config Scripts] [] Signup Login A Team Fortress 2 (TF2) Request in the General category, submitted by Finn199 This is not really a guide but just some quick, but useful, console commands. // Viewmodel Toggling // Hides or shows the viewmodel. For example, t is the toggle key, and by pressing it, your set switches from, bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 100", [quote=forgets]bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 100", [quote=Deathy][quote=forgets]bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 100", [url=https://www.youtube.com/watch?v=YUJyUqUa7A8]BlackLightAttack made this script that also changes crosshairs[/url], KUOD Damage ships off lucrative, ed, industs off neight, Phoenix Red announces GGtoor Locked & Loaded #2, ETF2L Season 38 and Preseason Cup announced, RGL HL S8 W5: somebody help vs Menace To Society, LBTFHL 6 Elite W2: enlacana gaming e-Sports club vs NTC eSports, RGL S5 W5A: GlobalClan Ice vs. Rebirth Esports, OZF 30 IM W4: ligma vs. Flame Text Bandit, RSL HL S8 W3: pena's trinkets vs. reckless rascals. I made this quite some time ago, it broke for some reason that I was unable to identify so I haven't used it ever since, but it should theoretically still work. Lawena Recording Tool is a cross-platform tool coded in Java, originally developed by Montz and now maintained by Quantic, it provides a flexible user interface for the recording of image sequences from TF2. Low health/ammo color is shown even if it's full. The script above switches whatever the current slot is. Right click on TF2 in your steam library, press 'Properties', and 'Launch Options' to add those settings. alias "-scatter" "-attack", // Pistol I did bind r "toggle r_drawviewmodel" and put autoreload on. // Progression is off->on->off w/o beam->on // // alias weapon_hide_activator_all weapon_hide_on It starts in state one and hitting the cycle key will advance 2->3->1. "slot2; bind q weapon1; r_drawviewmodel 0; viewmodel_fov 0" alias weapon1_0 "slot1;r_drawviewmodel 0" I know that I can turn off the viewmodels of all weapons of a specific class by typing r_drawviewmodel "0" into the cfg file of that class, but how can I (with or without scripts) turn the viewmodels off for one weapon, but on for another?. We have a zero tolerance policy on harassment, and ANY form of harassment or abuse forwarded towards the HUD Developer or any member of the HUDS.TF Community will result in a ban. How to toggle viewmodels with one key and keep them off until I hit the key again? "slot2; bind q weapon1; r_drawviewmodel 1; viewmodel_fov 90" Not gonna look up how TF2Mate names its shit because I'm lazy and it's dumb, but here's what you want: It's split into three states, you can add change settings by changing the aliases such as state_one_slot1 where you see the settings. akinbill. Come on dude you could have found this with a simple google search... edit: fucking ninjas man http://i.imgur.com/BLPG2wQ.png, r_drawviewmodel 0; CS:GO da oyuncunun gözünden player model dosyasının görünümünü ayarlamak için yapılan ayardır. 1 Days 1.1 Day 1 1.2 Day 2 1.3 Day 3 1.4 Day 4 2 Changes 2.1 Weapon Changes 2.2 UI-Changes 2.3 Gameplay-Changes 2.4 Visual Changes 2.5 … This forum will be hidden from the forum directory once we go live! I'm happy with my new set but I miss a feature from my old set where I could use the END key to toggle my viewmodels between all on, all off, and on/off based on personal preferences. I might have fucked up there a bit so someone please correct me I set this on my personal config like a year ago and havent looked back since. 0 = viewmodel off and 1 = viewmodel on, p.s this works with both quickswap and normal shit, You could also use http://clugu.com/tf2mate/. // Vievmodel toggle // // Turning vievmodel on and off, may help sometimes. Embers: 0. Always had trouble with viewmodels completely off, especially with spy. It's easy to customise for each different class cfg. User 577 posts Posted 04 June 2015 - 10:56 PM. I did this by putting the script in another cfg (soldier2.cfg, pyro2.cfg, etc), and then binding f2 to exec that cfg. ; You may not link to malicious websites, files or … I'll try to keep it as simple as possible. //Toggle off the scout viewmodel script ScriptToggleOff. 10-21-2012 , 08:10 [TF2] Extra Viewmodel Fixes. I've got another scripting question for you, and the stuff I need to explain makes it a bit of a doozy. The setting is called Viewmodel Minm.. bind "MWHEELDOWN" "slot2; viewmodel_fov 0" Improved resup bind and loadout specific settings. For example, t is the toggle key, and by pressing it, your set switches from, [quote=MoistMelons]This may sound extremely picky, but is there a script that allows you to toggle different viewmodel sets? hey there, i started playing competitive tf2 few months ago, and i dont ususually use viewmodel, but i have seen people have viewmodel on melee, is there like a script or something to only hide the primary and secondary wep? alias weapon2 weapon2_0 bind r "toggle r_drawviewmodel 1 0; toggle viewmodel_fov 90 0", BlackLightAttack made this script that also changes crosshairs. Getting a viewmodel toggle to function while another alias is active. This tool allows you to generate a set of files that will replace your stock weapon crosshairs. Change target ID opacity. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values.The console can be enabled from the advanced menu in options or via Set launch options.Any command put in the autoexec.cfg file will automatically be loaded on game launch. I've made some small modifications to the spy's knife viewmodel from Team Fortress 2 via 3DS Max 2010. EDIT: Here's what I have from my old set of configs that used to work for me: //default functionality I want my primary + secondary to be invisible but my melee weapon to be visible. Feel free to change settings in the config builder or manually through the config files. Using a button to toggle them on, I would have to hit that button every time I switched away and then back to a weapon that currently defaults to off. 5 years ago #104477 ^Thank you all for screwing me over ... bind "key" "toggle r_drawviewmodel 0 1" Enjoy. Broesel's crosshair switcher works with lastinv. Introducing CFG.TF. [quote=Twisted]Come on dude you could have found this with a simple google search... KUOD Damage ships off lucrative, ed, industs off neight, Phoenix Red announces GGtoor Locked & Loaded #2, ETF2L Season 38 and Preseason Cup announced, RGL HL S8 W5: somebody help vs Menace To Society, LBTFHL 6 Elite W2: enlacana gaming e-Sports club vs NTC eSports, RGL S5 W5A: GlobalClan Ice vs. Rebirth Esports, OZF 30 IM W4: ligma vs. Flame Text Bandit, RSL HL S8 W3: pena's trinkets vs. reckless rascals. POLL: which tftv subforums do you actively browse? alias toggle "enable", alias enable "alias toggle disable; r_drawviewmodel 0;alias view "viewmodel_fov 110;r_drawviewmodel 0"" I was wondering if there is a way for me to disable them whenever I want to go surfing. You can wipe your configs by clearing your custom and cfg folders and launching TF2 with -autoconfig launch option. – Updated Server Control Panel to support 4 config buttons. bind "KP_PGUP" toggle I've finished the modifications I wanted, and UV unwrapped the model, it exports fine, and even compiles without any errors (using GUIStudioMDL). Technical Help Basically I'm using the bind " bindtoggle l "r_drawviewmodel" " but everytime I switch weapons it resets back to using viewmodels and I'm wondering how I can keep the models off permanently until I hit the key again. alias weapon_hide_off "r_drawviewmodel 1", (in a separate binds cfg file) alias "-pistol" "-attack", // Bat That will make sure that when you switch to any other class, the viewmodel is still visible. slot1: visible, slot2: hidden, slot3: visible.